This article describes the game directory structure of Unturned.
This information primarily applies to the file structure used for a Windows computer. Some things may not apply for users on other operating systems. The installation path will be different if you have a non-standard installation of your operating system, Steam, or game.
Conventions
When a path starts with a backslash character \, it means that the installation directory has been omitted from the path.
When an ellipsis character ... precedes a backlash, it means that the file path up to that point has been omitted.
Layout
Once you have completed installation, you will have the following directory structure:
\
The root, acting as a system directory and containing several things:
- The game executables,
DLL(dynamic-link library) files, aVDFfile, and anXMLfile. - Unturned's licenses, its application ID for reference, and its Steam Economy information alongside a test localization for it.
- Various
JSONfiles for providing game information such as the current version, configuration of the Streamer Mode name list, and preferences on graphical fidelity and other settings. Screenshot.png, as created when taking a high-resolution screenshot in-game via Insert, andSpy.jpg, as created when using the Spy tool as a server administrator.
The latest crash log also appears in the root, in a folder named in a YEAR-MONTH-DAY_STRING format, with "STRING" being a random set of numbers.
\.vs
The \.vs directory contains a Visual Studio file.
\_CommonRedist
The \_CommonRedist directory contains Microsoft Visual C++ Redistributable installations required for the game.
\BattlEye
The \BattlEye directory contains an installer for BattlEye—the anti-cheat software used by the game. The directory also contains BattlEye's EULA and privacy information.
\Bundles
The \Bundles directory contains a majority of all the DAT files used for items, vehicles, objects, and other assets. All non-economy assets' localization files can also be found in this directory. Various tools and Unity package files are also available from here.
The directory is broken up into several folders:
...\AnimalscontainsDATfiles for animals....\AssetscontainsDATfiles for miscellaneous assets; e.g., object material palettes, stereo songs, and map-specific zombie difficulty....\EffectscontainsDATfiles for particle effects and various noises....\ItemscontainsDATfiles for items, including cosmetics and some other assets part of the Steam Economy integration....\Levelcontains variousDATandUNITY3Dfiles used by the Editor....\Mythicscontains mythicDATfiles, as used for the Steam Economy....\NPCscontainsDATfiles for NPCs, vendor tables, quests, and dialogue....\ObjectscontainsDATfiles for map objects....\Skinscontains skinDATfiles, as used for the Steam Economy. Localization files for the assets is located in the root....\SourcescontainsUnity packagefiles as examples for modding, various shaders and animations, aBLENDfile of the player character model and aPNGof the textures for it, tools for properly exporting and bundling custom assets, and other useful resources....\Spawnscontains all of the game's spawn tables....\TreescontainsDATfiles for natural resources (trees, bushes, and boulders)....\VehiclescontainsDATfiles for vehicles....\Workshopis an archaic directory. It was originally used for manually installing game modifications without having to mix the files with official assets. However, after Steam Workshop integration as added, a majority of mod-hosting websites have since shutdown.
Maps can have an exclusive equivalent folder too, at ...\Maps\...\Bundles. All curated content is found within their map's respective ...\Bundles.
\Cloud
The \Cloud directory contains game data pertaining Editor settings, and the player's ignored blueprints.
\Content
The \Content directory contains files with core game framework data.
\Extras
The \Extras directory contains a high-resolution wallpaper, previous event-exclusive maps, high-definition exports of icons for game content and Steam Economy content, and various demo assets. A unique barricade item can be found at the \Extras\Bundles\Items\Barricades file path.
\Localization
The \Localization directory contains a bulk of the localization files.
Other localization files can be found at \Translations and \EconInfo_TestLocalization.json.
\Logs
The \Logs directory contains logs regarding occurrences on hosted servers and single-player worlds. Server hosts can configure the information saved to their server logs.
Logs pertaining to the latest crash will appear in the root.
\Maps
The \Maps directory contains all of the game's map folders, including any currently curated maps. When using the Editor, players can normally only edit maps they have created, unless a file called .unlocker is created and placed in the map's respective folder.
All curated content for a curated map is found within the map's respective ...\Bundles folder.
The map's Config.json is used for certain settings and options available to maps, e.g., the map's category, Devkit-related terrain options, train spawns, curated map's creators, and the Aurora Borealis.
The English.dat provides an English localization of the map's description and loading text.
\Modules
The \Modules directory is normally entirely empty. Its only purpose is to serve as a repository for custom game modules.
Modules are similar to mods, but can add entirely new features, act as a total conversion, or build on other modules to improve functionality. Third-party modules cannot be loaded with BattlEye enabled.
\Screenshots
The \Screenshots directory contains images used for loading screens.
\Servers
The \Servers directory contains data pertaining to servers hosted on the machine.
\Translations
The \Translations directory contains TRANSLATION files, which are used for localizations.
Other localization files can be found at \Localization and \EconInfo_TestLocalization.json.
\UnturnedData
The \UnturnedData directory contains all game data that will be loaded by the game at some point. All game assets and databases are stored in ASSETS files—a game resource archive used by Unity.
\Worlds
The \Worlds directory contains all single-player save data.